Industry (21)
Tier 0
- Strikecraft Production: Little more than over glorified aircraft, they are the fighters and bombers of the space age.
- Corvette Production: In many ways, Corvettes are the first starships of an empire, small and light. The weakest of all options they are still the first any empire would send forth.
- Stellar Construction: The first space stations, usually nothing fancy, but there all the same, a new home in the stars. Grants access to Constructor and defensive platform templates.
- Civilian Frames: Grants access to Civilian, Colonizer, Mining Barge and Freighter templates.
- Frigate construction: If Corvette's are the first starships, Frigates are the first workhorse. Not much of an improvement over corvette frames, they are none the less extremely useful.
- Remote Stations: Making a station in the depths of space instead of orbit can be a challenge, lacking the protection of a planet and the anchoring of a gravitational field, these stations have to be designed differently.
- Resupply Platforms: While docking and fueling strikecraft isn't a problem, refueling and resupplying entire starships in the field can be. (Enables Raider Carrier and Mobile Shipyard templates)
- Gen II Frigates: Already frigates are reaching into the next generation, Capable and efficient, the next generation is simpler to produce and more efficient with what mass they do use.
- Strike Platforms: Carriers, a staple of any naval force, are oddly enough tricky to develop in space than one would believe. Yet a strong addition for those that wish. (Enables Carrier and Battlecarrier templates)
- Support Designs: Just as any force needs its soldiers, so too does it need support. Often be more complicated than anything else in the field, support is a sorely needed role. (Enables CnC, Area Defense and Electronic Warfare templates)
- Front line Designs: As with any reach into new frontiers, there comes a need for protection and firepower. Something more than easily delivered. (Enables Siege and Missile Boat templates)
- Gen III Frigates: Improving further upon the previous generation, reducing the complexity of core systems to streamline production along with enabling more robust designs with less space used. (12 DP per post for frigates)
- Reinforced Hulls: Simple reinforcements of the hull for starships is a very important concept, helping protect against the rigors of space. (All ships have 10cm free armor, Enables Assault Template.)
- Gen IV Frigates: This generation of frigates brings another round of production streamlining along with more efficient internal space, the core systems at this point easily integrated into other systems. (13DP per post for frigates)
- Gen V Frigates: Nearing their peak performance, this generation utilizes the frigates internal layout to reinforce the hull, allowing previously wasted space from equipment suddenly become support structure for the hull. (14DP per post for frigates)
- Shipyard Overhauls: Shipyards, the basic foundations of a stellar industry, finally get a much needed overhaul. This overhaul changes them just slightly for production, allowing more expansive efforts to be accomplished. Starships of any class except corvette’s can have 1 more or less post in production. (EX: Frigates are now 7-15 posts)
- Gen VI Frigates: Finally, the ultimate incarnation of frigate design, optimized to the point where even the most skilled engineer can't save any further room. This of course has allowed further space to be used for more important things, like guns. (15DP per post for Frigates)
- Advanced Shipyard Equipment: Finally advanced shipyard designs are a possibility, enabling equipment that was previously to complicated to fit on a standard shipyard design to be used. These advanced shipyards though did have a draw back, forcing standardized ship construction (Advanced shipyard, 40 posts, builds a specific class of ship 2 posts faster)
- Advanced Strikecraft Production I: More than over glorified aircraft. The fighters and bombers of the space age have finally gotten a much needed overhaul that will allow them to better support and defend larger vessels. (+12DP to Large, +8DP to Medium, +6DP to Small, and +4DP to Tiny)
- Advanced Strikecraft Production II: The summit of strikecraft technology. These optimized fighters and bombers are a much more significant threat to larger vessels, especially when grouped in squadrons. The upgrade also allows large class strikecraft to fit both a shield and a micro drive at the same time. A medium craft gains the ability to fit a point defense turret and can fit either a micro drive or shields. (+12DP to Large, +8DP to Medium, +6DP to Small, and +4DP to Tiny)
- Gen II Shipyards: Shipyards, rarely if ever touched, have been reworked yet again. This overhaul brings little to the table other than further enhancing production range, allowing ships of smaller and larger sizes to be more easily accommodated (EX: Frigates are now 6-16)