Weaponry (12)
Tier 0
Tier 1
- Chemical Ballistics: Basic Chemical Weaponry that's been in use for centuries.
- Rocketry: Basic missile and rocket weaponry that's been in use for centuries.
- Infrared Lasers: What amounts to an oversized laboratory laser, they are hardly considered a weapon without massive amounts of power to use.
Tier 1
- Optimized Propellants: With reaching into space, missiles have been optimized such for much greater range, allowing them to compete with railguns for range.
- Railguns: Railguns are something that’s been around for a while, but limited in deployment due to bulk and power demand. Finally with a bit of miniaturization and optimization they are viable in the field.
- Gauss Weapons: Gauss Weapons are a simpler cousin of railguns, working off the principles of a coil rifle. Though weaker than a comparable railgun they are easier to work with and can fire a larger variety of ammunition.
- Gen II Warheads: In space, the normal explosive warheads used by rockets become drastically inefficient unless they breach a ship's hull; new warhead development though takes a step back, reclaiming the old nuclear theories to create new thermal based warheads. (Warheads now 1.25T per point)
- Missile Evasion Upgrades: Unlike what one would think, this is not a development to dodge debris so much as a development of the missiles to detect and evade incoming point defense fire, enabling a better chance for missiles to get through defensive fire and strike their targets.
- Gen II Railguns: Railguns, following their recent deployment, now see improvements in the velocity of their rounds. Higher velocities lending themselves to better range and damage. Outside of this, though, not much has improved yet, but the groundwork is in place for further developments.
- Gen III Warheads: An entirely new design of warheads, revolving around utilizing a specialized nuclear charge to create an extremely high intensity though short range thermal blast. (Warheads 1.5T per point now)
- Advanced Missile Designs: Advancements in missile designs now enable armored missiles, up to armor rating 2. The armoring of a missile unfortunately reduces the maneuverability; lending them to be more like torpedoes than missiles.
- Gen IV Warheads: Changes in the creation of warheads has enabled the shaping of the warheads at a much smaller scale, resulting in the ability to make more direct use of the explosive material at hand. This in turn has resulted in a vastly more powerful warhead. (Missiles now 1.75T per point)